![]() A MUCH more pleasant experience than vanilla.Īlong with Quality returning we have Degradation returning as well! Thanks to nOOkie your weapon and tool will now degrade by 10 Quality Levels each time you repair it at the start. Roads have been worked on so they have less drastic dips. Lakes and rivers are balanced and can be found in the world and a NEW biome has been added, the Plains which is devoid of any trees and is a lush grassland. Wasteland is gone, burnt forest is now sprinkled throughout the world and all biomes are more naturally transitioned. went the extra mile and imported several vanilla 16 houses and redid them from the ground up, adding new decorations, painting them and filling them with nasty surprises.Ĭompletely reworked RWGMixer thanks to rebuilt from the ground up. Fixed blocks, painting completion and Sleeper overhaul so the buildings feel more like 17 and less like 16. Gamestage adjustments will ensure that hordes remain fair and will increase in accordance with your progress over the 14 day time period.Ĭomplete POI Overhaul on all Magoli POIs courtesy of and. Horde nights no longer end at 1am they will continue on into the morning. And traders recognize these values too!ġ4 Day Hordes are back, and you will need that time to prepare. ![]() This will promote levelling as well as scavenging. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. ![]() Each tool and weapon now has a quality level. ![]() Quality has been returned to 7 Days to Die thanks to nOOkie and his coding genius. There are just too many core changes to guarantee any will work well within our mod. We can not troubleshoot any errors related to the use of outside modlets. There is a possibility your game may break or even your save. If you use a modlet you do so at your own risk. WARNING: This is an overhaul mod and as such is not intended to work well with modlets. ![]()
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